12.1 The Storyboard

Figure 12.2

In this case, the Storyboard depicts a Character walking in a Scene. The components of the

Scene are The Character and the Scene Background consisting of a line, representing the

ground or grass, and a tree which gives a visual reference to the Character's movement during

the animation.

The Character will be Drawn in different Poses at different positions in the Scene to produce the

illusion that the Character walks across the computer Screen in the Animation Scene.

To assist in Drawing the Character in the different Poses a Reference Image will be used as a

Tracing Template.

Tracing and posing a stick figure, as demonstrated in Chapter 11 shows a basic concept for

animating a Character but to generate a more sophisticated Animation a little more work is

required. Animation requires getting organised and staying organised as the work develops.

To reinforce the concept of Posing Strokes at different Frames alternative methods will be

demonstrated. There are numerous techniques for Animating, therefore, you will have to

determine which is best suited for your application.

With practice you will be able to freehand sketch a Character in different Poses at different

Frames in the Animation Timeline but for now, use a Pose from the Walk Cycle Reference Image

as a template to get started (see Add Image Chapter 8 – 8.3). In this exercise the procedure will

be to make a sketch of a Character then modify the Sketch at different Frames in the Timeline

followed by firming up the Sketches for the final product.

Figure 12.3

Walk Cycle Image

The Sketch (Tracing) may be

a Stick Figure or an Outline

or consist of Strokes and

Fills.

The Scene

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